#include <lib.h>

inherit LIB_ROOM;

void create() {
    ::create();
    SetProperty("light", 3);
    SetProperty("night light", 1);
    SetProperty("no castle", 1);
    SetSmell( "default", "The faint smell of foliage wafts towards you.");
    SetShort( "the east end of Praxis");
    SetLong(
      "The dirt path brings you to the end of the village of Praxis. "
      "Boc La Road meets up with a smaller dirt path which leads "
      "out further east into the wilderness. The path is very "
      "narrow and looks unsafe. After travelling a couple of meters it "
      "is suddenly engulfed in a mass of green leaves and undergrowth. "
      "Up ahead, you can see the darker path of East road, leading to "
      "Praxis' cemetery. West takes you back along East Boc La road.");
    SetItems(
      (["road" : "It leads west toward the village center.",
        "village" : "Praxis is a small adventuring community "
        "of the Nightmare reality.",
        "wilderness" : "Stories tell of bandits and rogues out "
        "in the wilderness.",
        "path" : "The path leads in many directions from here, towards the "
        "Praxis cemetery, the wilderness, and back towards Monument Square.",
        "cemetery": "The Praxis cemetery is off to the north on East Road." ]) );
    SetExits( ([ 
        "west" : "/domains/Praxis/e_boc_la2",
        "north" : "/domains/Praxis/east_road1",
        "east" : "/domains/Praxis/wild1",
      ]) );
}
void init(){
    ::init();
}
